﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.Gameplay.Global;

namespace GameLib.Gameplay.Activities
{
	public class WorldMove : Activity
	{
		public WorldLocation Destination
		{
			get;
			set;
		}

		public bool IsInstant
		{
			get;
			set;
		}

		public static WorldMove NewChangeLocation(WorldLocation dest)
		{
			WorldMove newMove = new WorldMove();
			newMove.IsInstant = true;
			newMove.Destination = dest;
			return newMove;
		}
	}
}
